﻿using UnityEngine;
using System.Collections;
using UnityEngine.Serialization;
using System;
using UnityEngine.Events;
using UnityEngine.EventSystems;

public class TimeEventPlugin : EventTrigger
{
    [SerializeField]
    public TimeEventTrigger m_TimeEventTrigger = new TimeEventTrigger();

    


    void Start()
    {
    }

    void Update()
    {

    }

}

[Serializable]
public class TimeEventTrigger
{
    //public int ID;

    [Serializable]
    public class TimeEvent : UnityEvent { }

    //[SerializeField]
    //public TimeEvent m_TimeEvent = new TimeEvent();
}